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1-2-3 OY! Instructions
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1-2-3 OY! Instructions
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GAME 8: SLAP MATCH OY! (Very Fast, Excellent for School Competitions)
Play to win the most cards, excluding those in hand. Assign the OY! card a value. Each player takes seven cards. Place the rest face down as a Stock Pile and turn the top card up as the Target Number. Players race to find a combination of two or more cards in their hand, using addition or subtraction or both, that equal the Target Number. The first to throw these cards on the table and then call OY!, wins their cards and the Target Card and places them on their Win Pile. Cards used are replaced from the Stock Pile ( always 7 cards in hand ). The winner turns up the new Target Number from the Stock Pile. If no player calculates a match, or if two players throw down their cards and call OY! simultaneously, a new Target Number is turned up. The next winner collects both Target Number cards. Calling anything, even OY!, before placing your cards on the table disqualifies you from the round. When no Stock Pile cards remain, the player with the most Win Pile cards wins.
Tips: Remove the higher number cards with younger players or when introducing multiplication and division. Use variations 1 and 2 in High 5 OY!.
Variation 1: Instead of giving the win to the quickest player to throw down cards, give it to the player (or team) who is the quickest to use the most cards in their solution. Players must explain their solutions.
Variation 2: Try using nine cards and requiring that at least three cards be used to equal the Target Number.

GAME 9: Manic OY! ( Extremely fast, no turns )
Be the first to get rid of all your cards. Assign the OY! card a value. Two Target Cards are dealt face down on the table. Deal the rest of the cards equally to the players who spread them out face up on the playing surface in front of them. There are no turns. After turning over the Target Cards players race to find one of their cards that equals the addition and/or subtraction of these 2 cards. They place their card on top of either Target Card which immediately produces new Target Numbers by the addition and/or subtraction of the 2 top cards. Players go as fast as possible to get rid of their cards and the first to have only 4 cards remaining shouts OY! and wins the game. Any player who suspects cheating can call OY! to pause the game so that a player's solution can be checked. A player who cheats is immediately expelled from the game. If only one player remains, they win the game. If two players place cards on top of the Factor Cards simultaneously, each picks up the card they last played. They then simultaneously place 1 card on either of the factor piles and the game proceeds with new Target Numbers.
Variations: Use 3 Factor Cards. Include multiplication and division.

GAME 10: PANIC OY! ( Not for the timid - A very Fast Game)
Assign the OY! card a value. Spread all the cards face up on the table. Players immediately race each other to find the most combinations of 3 cards where 2 of them equal the third. On finding a combination a player places these cards face down in a neat vertical pile in front of them to start their winning pile. The next group is placed on top of these in a horizontal position and then the next group vertically again and so on. This makes it quicker to count and easier to check when no more combinations can be made.
Variations: Require 4 or 5 card combinations. Multiply and divide as well.

EDUCATOR BONUS ( For Elementary Students )
Divide the class into pairs and give each pair nine cards. Write a target number on the board. Each pair of students then tries to find two or more cards that when added or subtracted equal the Target Number, and holds them up. The fastest pairs, or the pairs that used the most cards, move to the back of their seat row and the others move forward. At the end of 10 rounds or so, the winners in the rear are all put in the same row on the right-hand side of the class and another 10 or so rounds are played. The fastest pair in the class should now occupy the back seats on the right hand side. With more advanced children, consider using multiplication and division and including negatives and Target Numbers above 16.

4 color version; $ 9.95
2 color version; 2 for $10.00


CALL TOLL FREE 1-888-GET GAME

Download the free pc version of 2 QUICK OY (called President's OY), one of the 10 games in the set of 1-2-3 OY!.

 


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1. 21-01-2012 15:19
 
dEGbKDYrbgYx
You really found a way to make this whole process easier.
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