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HOW TO ORGANISE
A 1-2-3 OY! COMPETITION
OY Competitions May 2004
OY Competitions May 2005
1-2-3 OY! School Competitions
as successfully used in 6 schools in the Painesville, Ohio School
district during the month of May 2004 and May 2005. This was organized
by Math Co-ordinator
Karen Lescoezec. We at
Dream Green are very grateful for all her work and she has said
that she would be happy to answer any questions from teachers regarding
these competitions. Please fill in our contact
form and we will
pass on your requests to her.
Students really enjoy the games and this is of primary
importance. Before starting the program it will be very useful to
evaluate students abilities and then track their improvements over
the course of a month or more. If you have any results please forward
them to us.
Benefits
Students enjoyed practicing the game and got
better with their basic facts.
Student confidence rose accordingly and their desire to learn improved.
A small token award was offered for the best sport in every class.
There were classes that the students played so well together that it
was impossible to choose one student. Students were complemented on
their sportsmanship.
Very few students quit trying with most taking on the challenge and
many practicing at any opportunity and at home.
Awards
The final competition was hosted by The Learning
Corner, an education store in Painesville, OH. Certificates, ribbons
and gift certificates were awarded to all contestants, and Pizza
and drinks were supplied after the tournament. If you are planning
competitions contact your local educational store and or solicit
a small donation from a local business to support the contests with
prizes and refreshments.
Game Format
We now suggest that you include both a modified form
of Quad OY! and Slap Match OY! in your competitions. Quad OY! requires
no time
pressure
but considerable ability.
There
are many students who approach problems with more deliberation than
the speed players, so by scoring both games equally and adding the
scores together a more reliable indication of ability is achieved.
Originally we based the competitions on the game of Slap Match OY!
using only addition and subtraction, but the target number was
turned over by the
teacher. We played 4 rounds of 5 minutes
with all tables starting and finishing together, except in the
finals when we played an extra round with 2 target cards that
were added together. At the end of each round the total number
of cards
each
student won was recorded with the top 2 from each class going
on to the semi finals. At the semi finals the top 3 went on to
the
finals, with the top 2 competing and the third player as an alternate.
Position tables into
groups of 3 students and place a letter with each group.
Hand out a different number to
each student which is used to designate which students play together,
since the students move to different tables with each round so that
each student plays every other student.
Quad
OY!
The following rules are modified
from the original for competition use. This game has no time requirements
and can be played solitaire for practice. We suggest only 3 players
per deck of cards.
Play to win the most cards. Assign the OY! card a value. The dealer
(who also can play) turns a Target Card face up from the Stock
Pile and deals 6 cards to the first player who uses addition and/or
subtraction of as many of the six cards as they can to equal
the Target Number.
The player then places the Target Card and Solution cards in their
win pile. Any cards not used in the solution are passed on to
the next player who receives an additional 6 cards and a new target
number.
If a player is unable to find a solution the next player receives
those 6 cards and 6 new cards and a new target card (placed on
top
of the old target card). The next player to find a solution wins
both the new target cards and the previous target cards. Play until
there are no more Stock Cards.
Variations: Consider using multiple cards which can be added or even
multiplied as the target numbers. If multiplying the target cards
allow the players to also multiply, divide and use exponents in their
solutions.
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